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Emilio Lonardo

Fusako Kusunoki

May

10 and 12

Year

2021

Open Lectures

Fusako Kusunoki

Information Design that Connects People and Museums

10 May 2021 at 10:00 am (CEST)

During the lecture, I will introduce two ways to get new information about the museum exhibitions and the innovative viewing experience thanks to combining the conventional exhibition methods and other media.


The first one is adding four frames manga graphic novels to the panel display, which can help understand the content also by children. In the four-frame manga, a specific character explains the outline of the exhibition so that the child can understand it. As a result, the exhibition information, usually designed for adults, is displayed as a piece of manga-type information that is also easy to comprehend to younger audiences.

The second way is a UX design method, which applies augmented reality(AR). Users can display AR museum content using a mobile app to understand a specific exposition more clearly. This AR content contributes widely to the promotion of knowledge. Furthermore, for those who cannot visit museums during the Covid 19 pandemic, AR content partly allows them to participate in the exhibitions.

Emilio Lonardo

AUGH | Augmented Habitat – a new approach to the design of urban public space

12 May 2021 at 5:00 pm (CEST)

Experiencing the spaces of the city activates a two-way psychological process. The city has an impact on our mind, and our mental and emotional state influences the city. In this panorama, humans can no longer be seen as an extraneous and apex in the relational hierarchy with the spaces they inhabit, but rather as an integrated element that should act through ecological processes and ecosystems. Designers can no longer ignore these aspects. At the same time, we cannot stop designing for people's wellbeing, which must no longer be only physical but also psychological and emotional. A new scenario is thus being configured, in which unique needs and new possibilities arise in the design of urban public space: man's psychological wellbeing and, at the same time, the one of his habitat. To face this challenge, it is necessary to rethink the approach to the project, starting from the relationship between all the elements in play, man and environment, with the landing to new animism facilitated by new technologies, starting from the essential aspect of communication. AUGH – Augmented Habitat is the approach used to work on this topic, which has deep ethical and narrative foundations but is realized without neglecting a portion of irony. Whether you design a square or an event, the incipit should be the same, developing the relationship. The lecture will start from these theoretical assumptions and then tell the case study of DOS – Pixel City, an event born for Milan Design Week and grown to become an actual virtual city made of physical relations, breaking down the barrier between physical and digital, between online and offline through an „all line" approach.

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