top of page

Hojszyk

Aleksandra

March

8–12

Year

2021

Working time: 5 days, 6 hours a day on-line × 9 parallel groups of 10–20 participants per group.

Type in space. Design interactive spatial typographic installation in Mixed Reality

About the workshop

The perception of holograms as everyday objects takes the definition of Human-Computer Interaction to a completely different level. How to use three-dimensional space to design an installation and how to design a Voice User Interface? In the first Mixed Reality device — HoloLens, there are multiple ways to interact with holographic objects, but how to make that interaction meaningful?

 

During the workshop, we will work with the objective of interactive spatial typography installation, learn how to design Mixed Reality app prototypes and how to not overload human cognitive load during the experience of multimodal interaction.  

 

Workshops will be held online, but there will be a possibility to test HoloLens and deploy your application to HoloLens. Students will design interactive typography installations which will interact with us by voice commands and gestures performed.

 

As a part of working with Voice User Interface, we will also look from the critical point of view on the essence of communication and what elements enable us to create connection and relation with another human or digital meaning.

 

  • Through theoretical seminars, students will acknowledge the basics of how to design and develop Mixed Reality applications

  • We will explore subjects of spatial typography as well as spatial interface

  • We will investigate how artists of the last decade interpreted space in design and architecture

  • We will work with the movement of typography in space

  • What are the possibilities and limitations of technology

  • What is Voice User Interface and how to design it

  • We will develop interactive Mixed Reality application with 3D type installation and design and specification of a spatial interface


 

Type of class

 

Classes are hybrids of lecture, studio work, consultations and discussion. Students will work on development with pre-recorded tutorials with live assistance and in the project part, they will work intensively on predefined short-term assignments. 

 

 

Objectives 

During the workshop students will learn:

  • Critical thinking 

  • User-oriented design

  • How to manage a complex project in time and how to conduct the design process 

  • What are the basics rules in designing Mixed Reality interactions

  • How to design the Voice User Interface

  • Basics of Unity 

  • Basics of project presentation

  • UX principles, body and brainstorming


 

Content

We will start the workshop with a lecture about principles in designing for Mixed Reality, types of interaction and our future with holograms. Then students will be introduced to the final assignment form and we will start from ideation part and make a research about our possibilities of developing the first idea. We will draw our ideas on paper and make a body storming presentation to explain our project to the others. After writing project specifications, we will learn about designing VUI and work on spatial representation of our type installation. After setting first principles we will start work in Unity, to develop first steps of application. We will do iterative testing and redo the design and development. After all we will collect all of the outcomes from each of the design processes and learn how to present them in an easy to understand way, and also work on storytelling in presenting tech apps.

 

Portfolio

After the workshop students will deliver a case study of their design process which can be included into the student's final portfolio. We will have a Mixed Reality application that can be deployed into the device.

Workshop description

Tools & materials

  • WINDOWS (on mac it’s also possible to work, but for the final development Windows is a must, If you are really interested in that topic but do not have device please write to me beforehand but I can have only one student without Windows) 

  • Illustrator

  • Unity 

  • Visual Studio (with .net library)

  • Mixed Reality Toolkit

More specific requirements will be delivered on the weekend before a workshop. Installation Unity and Visual Studio before workshop will be highly appreciated, as it takes quite much time and space on computer disk.

Here you can check If you have everything needed for development.

https://docs.microsoft.com/en-us/windows/mixed-reality/develop/install-the-tools?tabs=unity

 

Schedule

We will schedule the proper date to test HoloLens in school (meetings will be safe, we will follow all of the pandemic restrictions)

  • Monday
    10:00–11:00 introduction lecture
    11:00–13:00 ideation and research
    13:00–16:30 independent students work with live assistance

  • Tuesday–Thursday
    9:00–16:30 development of the application

  • Friday
    9:00–13:00 finishing projects and discussion
    13:30 presentation of workshop outcomes

Aleksandra Hojszyk

Junior product and Mixed Reality designer especially interested in spatial

applications, UX&UI and ethical design. Teacher of UX, Mixed Reality and Design Process at PJATK. Curator and designer of Future Text Virtual Exhibition. Alumni of the department of New Media Arts in PJAIT and  Modern Art – Expertise and Business at Collegium Civitas.

bottom of page